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- K-4 Foundational Learning Progressions
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- K-4 English Language Arts and Math Proficiency Profiles (coming soon)
 - K-4 Foundational Teaching and Learning Stories (coming soon)
 - Additional Resources (coming soon)
 
 
 
Big Ideas
Big Ideas
 
 
 User needs and interests drive the design process. 
  
 
 Social, ethical, and sustainability considerations impact design.  
  
 
 Complex tasks require the sequencing of skills. 
 Content
Learning Standards
      
    Content
 
 design opportunities 
  
           
         
        Ohm’s law
  describes how voltage, current, and resistance are related, as in V = IR
     
           
         
        electrical theory
  for example, source, load, control, conductor, voltage, current, resistance, insulator, alternating current (AC), and direct current (DC)
 using parallel and series circuits
     
 breadboard circuitry 
  
 production of simple circuits from schematic drawings 
  
           
         
        electronic diagnostic and testing instruments
  for example, multimeter, power supplies, test probes, signal-generating devices
     
           
         
        function and application of components
  for example, light-emitting diode (LED), resistor, diode, light-dependent resistor (LDR), capacitor, voltage amplifiers, audio amplifiers, rectifiers
     
           
         
        construction sequences involved in making a working circuit
  for example, current, amperage, load, resistance, power, control
     
                
          
                                  
                           
          
                                  
                           
                function and use of hand tools
  for example, screwdriver, pliers, cutter, wire stripper, desoldering pump, snips, punch, soldering iron
 and operation of stationary equipment for example, box and pan brake, bar folder, shears, punches, drill press, strip heater
 
           
         
        cases
  for example, wood, 3D printed, metal, plastic
 for enclosing a circuit
     
 sequences involved in making a functional robot 
  
           
         
        robot elements
  for example, input/output sensors, effectors, control systems, movement
     
 block-based coding or logic-based programming for robotics 
  
 programming platforms for robotics 
  
 flow charts related to robotics behaviour 
 Curricular Competency
Learning Standards
    
      
    Curricular Competency
Applied Design
 
           
         
        Understanding context
 - Engage in a period of research and empathetic observationmay include experiences; traditional cultural knowledge and approaches of First Peoples and those of other cultures; places, including the land and its natural resources and analogous settings; people, including users, experts, and thought leaders
 
 
           
         
        Defining
 - Identify potential users and relevant contextual factors for a chosen design opportunity
 - Identify criteria for success, intended impact, and any constraintslimiting factors such as task or user requirements, materials, expense, environmental impact
 - Determine whether activity is collaborative or self-directed
 
 
           
         
        Ideating
 - Take creative risks in generating ideas and add to others’ ideas in ways that enhance them
 - Screen ideas against criteria and constraints
 - Critically analyze and prioritize competing factorsincluding social, ethical, and sustainabilityto meet community needs for preferred futures
 - Maintain an open mind about potentially viable ideas
 
 
                
          
                                  
                           
          
                                  
                           
                Prototyping
 - Choose a form for prototyping and develop a planfor example, pictorial drawings, sketches, flow chartsthat includes key stages and resources
 - Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability
 - Prototype, making changes to tools, materials, and procedures as needed
 - Record iterationsrepetitions of a process with the aim of approaching a desired resultof prototyping
 
 
           
         
        Testing
 - Identify sources of feedbackmay include First Nations, Métis, or Inuit community experts; keepers of other traditional cultural knowledge and approaches; peers, users, and other experts
 - Develop an appropriate test
 - Conduct the test, collect and compile data, evaluate data, and decide on changes
 
 
           
         
        Making
 - Identify and use appropriate tools, technologiestools that extend human capabilities, materials, and processes
 - Make a step-by-step plan and carry it out, making changes as needed
 - Use materials in ways that minimize waste
 
 
                
          
                                  
                           
          
                                  
                           
                Sharing
 - Decide on how and with whom to sharemay include showing to others, use by others, giving away, or marketing and sellingproductfor example, a physical product, process, system, service, or designed environmentand processes
 - Demonstrate product to users and critically evaluate its success
 - Identify new design goals
 
Applied Skills
 
 Demonstrate and document an awareness of precautionary and emergency safety procedures 
  
 Develop competency and proficiency in skills at various levels involving manual dexterity and circuitry 
  
 Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them 
 Applied Technologies
 
 Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks 
  
           
         
        Evaluate impacts
 personal, social, and environmental
, including unintended negative consequences, of choices made about technology use
     
 Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies